Kamis, 22 Maret 2018

Cappasity is an AR / VR ecosystem-centric platform for the exchange of 3D content across all groups

About Cappasity

Cappasity was founded in 2013 with the aim of developing a technological standard and an easy and scalable platform for creation, embedding and analysis of 3D and AR/VR content.

Cappasity has been working with Intel since 2014, and developed a 3D scanning software for Intel® RealSense™ 3D cameras — Easy 3D Scan™ is featured on the Intel RealSense Showcase. Cappasity has successfully raised $4.9M and launched its platform and 3D digitizing software in 2017.

Today, each month the platform serves more than 1,000,000 views of 3D content. Furthermore, the company provides a comprehensive solution to create content for virtual (VR) and augmented reality (AR). The platform features were designed to be open to other developers using Unity, Unreal Engine, Apple ARKit and Google ARCore technology.

The company’s founders have been working in 3D technology for over 15 years and are experienced with IT business development. The team includes technology experts in the field of computer vision, SaaS solutions, 3D engine development for apps, 3D mobile and video games.

Cappasity graduated Plug and Play Retail (Sunnyvale) Batch 7 accelerator and was selected to join the Dec 2017 Batch of the Lafayette Plug and Play acceleration program in Paris.



Vision

The premier platform for creating, buying and selling 3D digital assets, We believe the AR/VR revolution will be driven by content creators. That’s why we are introducing the first platform that leverages blockchain infrastructure to create, rent and sell 3D content. This approach ensures decentralized and trustless copyright storage and content exchange within the AR/VR ecosystem. 

Cappasity utility token (CAPP) is issued as a digital payment vehicle that facilitates AR/VR/3D content exchange among the ecosystem participants from all over the globe.


How does everything work ?

Schematic Overview

AR / VR is a newborn and highly prospective field. However, the lack of quality content is a serious constraint that could cause AR / VR interruption for decades. To unlock the potential of AR / VR, Cappasity, an established trusted player, launches a community-friendly Eco-VR Ecosystem capable of solving AR / VR content issues. The ecosystem is designed to provide participants with exciting economic incentives to store and trade 3D content and homemade AR / VR content. To ensure the exchange of content without trust among participants, the system relies on blockchain infrastructure, enabling users to register copyright and track transaction history using smart contracts that will ensure a fair remuneration allocation among all interested parties.

In addition, we propose to use an appropriate utility token (CAPP) as the primary payment vehicle for all transactions in the Ecosystems Marketplace content. This will simplify the exchange of content among participants from different parts of the world and create an unlimited network of AR / VR communities. Cappasity will use its proprietary technology platform as a lever to enhance Ecosystem growth and will provide communities with APIs and SDKs to integrate new tools and technologies developed by third-party service providers.

Cappasity Ecosystem

The Cappasity AR/VR Ecosystem is intended for those wishing to sell, rent or buy AR/VR and 3D content. The Ecosystem consists of an infrastructure layer and a marketplace layer while both are based on Cappasity platform technologies. The infrastructure layer encompasses the blockchain, software toolkits, and decentralized storage. The decentralized storage infrastructure is provided by Cappasity and the independent storage service providers. The marketplace layer comprises the Marketplace for content exchange and the sandbox area as a testing environment for AR/VR/3D content. AR/VR developers and active community contributors are to be supported through dedicated AR Funds. 

Content distribution intricacies

The threat of a lack of content or of underwhelming content that the AR/VR industry faces today requires actions to be taken in order to provide content creators with fertile ground. The top-tech and VCs’ initiatives to support content creators through AR/VR specific incubators and accelerators are of undoubted importance. However, there are black holes in the AR/VR industry space that prevent content from proliferating.

The barriers include:
  • The disunity of different platforms intentionally retained by the leading IT companies;
  • The existing marketplaces’ domination over content makers which is reflected by unreasonable commissions imposed on the content stocks;
  • Low protection from the original content resale and copyright infringement.

All the reasons above can be considered problems of content distribution which make content makers feel powerless and discourage them from sufficient content creation. So, the low motivation of content makers leads to the content shortage and disappointing content quality.

Cappasity AR/VR Ecosystem


1. Ecosystem participants

All Ecosystem participants who generate AR/VR/3D content for the Marketplace and upload it to the Ecosystem’s databases.

2. Content moderators

Community participants who check the content for appropriateness and consistency. They help filter out offensive submissions and copyright violations and report misplaced tags and wrong descriptions. Moderators help keep the Marketplace clean and shape the content ranking system.

3. Developers

App and web developers having a need for AR/VR/3D content with the purpose of app creation or content integration on a website. They may also build tools and apps based on the Cappasity technological platform or on their own framework, and list the created products to the Marketplace application store.

4. Businesses

Corporations or SMBs who consume AR/VR/3D content through the Cappasity’s embedding tools. These customers acquire content to display it on their websites (ex. e-commerce websites or non-commercial online galleries) or to develop their own apps, or to buy ready-to-go apps from developers available at the Marketplace application store.

5. Consumers

Anyone having a need for 3D, other AR/VR content such as 360-degree video and released apps for personal use.

6. Storage service providers

Databases already on the market or any active community members willing to use their servers for content database hosting. The Cappasity content database is one of the multiple members.

Ecosystem key elements

1. Marketplace

The Marketplace functions as a buy-and-sell area where 3D and other AR/VR content exchange happens among the Ecosystem community. There will be two main categories of goods: AR/VR/3D content and AR/VR/3D apps available in the Ecosystem’s application store.

2. Sandbox

All content on the Marketplace can be deployed in the sandbox area before purchase. The sandbox has a built-in viewer for content as well as tools to test AR/VR/3D content in practice. This will be invaluable for developers wishing to see how content behaves when run on different devices.

3. Blockchain and smart contracts

Each Cappasity Token transaction between Ecosystem participants is immutably stored in the blockchain and cannot be reversed. Once a transaction is done, it will be processed according to a smart contract protocol. Blockchain transactions will contain such facts as copyright information, content owner and author (if different), transfer of the rights for commercial use (if any), as well as purchase and license details. Also a
blockchain and smart contract logic make fund replenishment and expense transparent.

4. Storage

AR/VR/3D content and apps will be stored in a decentralized manner by a number of peer databases and multiple P2P servers as a part of a Bittorrentlike system a geographically distributed network of servers and data centers.

ARToken Sale Details
  • ARToken : Utility token (Howey test score = 20)
  • The hard cap : 175,000 ETH
  • The ART/ETH basic token price : ≈34996 ART per 1 ETH
  • Token contract address: to be announced
  • Minting/mining : no
  • Launch date and time : 1PM UTC, September 27, 2017
  • End date : 28 days after launch or when the hard cap is reached
  • ARTs available for crowdsale: 7,000,000,000 ART
  • The actual amount of ARTs: known after the end of the crowdsale (unsold tokens will be burned)
  • Currencies that we accept : BTC ETH BCH LTC USDT
  • Minimum Buying Transaction : We do not accept contributions under 0.01 ETH. Those contributions won't be treated as buying transactions and will be ignored
  • The bonus model : Fibonacci bonus model. Bonuses vary from 0 to 55%: percentage heavily depends on the total amount raised and on how early in the sale the contribution is made (motivating early contributors to reach hard cap).

How does the Airdrop bonus program work ?


The program officially starts on March 7th, 2018 and ends on August 7th, 2018. Each period has a different % bonus, please refer to the list below. We will be rewarding our loyal community members by doing an airdrop and offering bonus tokens to everyone who hold at least 1,000 CAPP tokens in their wallet.

Every day that you hold CAPP tokens in your wallet you will receive a bonus equaling a certain % of your entire CAPP balance (e.g. if you have 10,000 CAPP tokens in your wallet, you should receive roughly 21.9 CAPP tokens every day between March 7 and April 7). Daily bonus amount is calculated at the end of the day, so you have the opportunity to add tokens (buy more tokens on TOKEN SALE) before then to increase your bonus.

The catch is that we will only send out the bonus tokens to your wallet once per month (dates below), and you will lose your bonus balance for that month if you withdraw any tokens. If you choose to buy more tokens on TOKEN SALE, then you will receive even more bonus tokens.

Bonus token distribution dates:
  • March 7  - April 7 : +0.22% bonus / day of your total CAPP token holdings.
  • April 8  - May 7 : +0.20% bonus / day of your total CAPP token holdings.
  • May 8 -  June 7 : +0.16% bonus / day of your total CAPP token holdings.
  • June 8  -  July 7 : +0.13% bonus / day of your total CAPP token holdings.
  • July 8  -  August 7 : +0.10% bonus / day of your total CAPP token holdings.

Roadmap



The Team

Kosta Popov
CEO

Kosta Popov, CEO and Founder, has a 10+ years successful track record as a software company CEO. Under Kosta’s lead the company successfully raised $1.85M from angel investors since 2014 and launched its platform and 3D digitizing software in January 2017. Kosta is an expert in 3D technologies, SaaS solutions and mobile applications. One of the top innovators of 2016 by Intel Software.

Alex Chegaev
CTO

Cappasity’s CTO and Co-Founder, Alex has strong expertise in 3D technologies, blockchain and has worked with Kosta as a technical lead of several cross-platform software projects.

Marianna Alshina
CBDO

Cappasity’s CBDO and Co-Founder, Marianna has a digital marketing and business development background. She is building relationships with the company’s core partners.

Natalie Reyes
CSO

As Chief Sales Officer, Natalie drives Cappasity’s international expansion on operational level. She is responsible for growing the sales team, ensures customer success and further market penetration.

Julia Kasiyanova
BDM

Julia Kasiyanova comes from a multicultural background and has a truly global outlook. As a business development manager, she represents Cappasity at various acceleration programs and establishes and reinforces relationships with key clients.

For more information details :


Posted by Dico88

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